Effects seem to have come across from the PC version mostly intact and the game looks delightful in motion, screenshots don’t do it justice. Framerate (to my untrained eyes) is very solid even with a lot of action happening on screen. Recent Unity engine titles on consoles have shown quite erratic performance and thankfully here Witchbeam nail the port in fantastic fashion. This focus on showing rather than telling suits the fast paced gameplay, being first and foremost a twin stick shooter Witchbeam know their strengths and avoid bogging the experience down. The few twists in the story centering around the zone bosses, which are very effectively crafted in service of the gameplay tactics required to best them, unique screens for each android is a nice personalised touch too. This basic plot is established very quickly with minimal development over the story campaign, allowing the gameplay progression to inform the player of the headway Cactus makes towards her goal rather than interrupt constantly. Investigating a freighter in distress it quickly becomes evident that the robot defence system has gone haywire and Cactus must get the freighter back under control with the help of other androids she meets along the way. The game will also eventually release on Vita and will be crossbuy for those who own the PS4 version. Releasing initially through Early Access on Steam for PC, the cult arcade twin stick shooter comes to Playstation 4 this Tuesday 8th of March 2016 after a brief dalliance with potential PS+ glory. The PS4 version of Assault Android Cactus was primarily tested for the purpose of this review.
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